<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Devtools on Nebrass Lamouchi's Blog | Software Engineering, Cloud, and Java</title><link>https://blog.nebrass.fr/tags/devtools/</link><description>Recent content in Devtools on Nebrass Lamouchi's Blog | Software Engineering, Cloud, and Java</description><image><title>Nebrass Lamouchi's Blog | Software Engineering, Cloud, and Java</title><url>https://blog.nebrass.fr/images/GroundbreakerAwardWinnerBanner.webp</url><link>https://blog.nebrass.fr/images/GroundbreakerAwardWinnerBanner.webp</link></image><generator>Hugo</generator><language>en-us</language><copyright>2024 Nebrass Lamouchi</copyright><lastBuildDate>Fri, 05 Jun 2026 15:48:46 +0400</lastBuildDate><atom:link href="https://blog.nebrass.fr/tags/devtools/index.xml" rel="self" type="application/rss+xml"/><item><title>Playing with HVE Spielberg — v0.0.2: New Engine &amp; Tutorial Mode</title><link>https://blog.nebrass.fr/hve-spielberg-rebuilt-on-hyperframes/</link><pubDate>Fri, 05 Jun 2026 15:48:46 +0400</pubDate><guid>https://blog.nebrass.fr/hve-spielberg-rebuilt-on-hyperframes/</guid><description>The biggest HVE Spielberg update since launch: the rendering engine moves from Remotion to HyperFrames (HTML + GSAP + headless Chromium), a third Tutorial content mode, first-class video-clip capture, and 10 ready-made brand design systems.</description></item><item><title>Playing with HVE Spielberg</title><link>https://blog.nebrass.fr/playing-with-hve-spielberg/</link><pubDate>Tue, 28 Apr 2026 18:21:11 +0400</pubDate><guid>https://blog.nebrass.fr/playing-with-hve-spielberg/</guid><description>HVE Spielberg is an open-source Claude Code skill that turns your app into a polished, branded product video through six design-thinking-driven phases — discovery, storytelling, capture, design, production, and audio &amp;amp; render.</description></item></channel></rss>